Many other games have something that break the immersion, but here, since you're sitting in this cockpit every move of your head "feel real" there is no motion sickness (at least for me) - the game is beautiful, it's worth remembering it, many times during my scouting missions I found myself idling between the maps, just looking at the sceneries. What and how to say it? Let's start with the plus: -the sensations of the game are really good, it's the first time in my VR expérience that I feel "inside" it for real. the sensations of the game are really good, it's the first time in Eve Valkyrie. ![]() They have iterated on it many times and (once you deprogram yourself from wanting non-VR things (menus)), it's actually really intuitive. I've barely touched on the VR side of this in the review, the reason for that: It does it pretty much flawlessly. If competition, fighting against the best, and team work, looking towards tournaments and structured competition is your thing, this is the best in the genre in a decade, and it's in VR. Multiplayer, however, this game with it's dampened physics flight model is very much in the same vein as FreeSpace and the other hyper-competitive space shooters from the late 90s, FreeSpace itself, being used as a comparison should show you how high in regard I hold this game, the game (FS2) was long, long regarded king of the genre. If you want this for a singleplayer experience, I would suggest waiting, the developers are constantly adding content to the game, multi and single player, so it'll get there eventually, but right now, there are only a couple hours worth of single player content at most. EVE Valkyrie is a purebred competitive multiplayer experience, there's a little bit of single player that alludes to the fairly rich lore, most of that lore must be found outside the game, though. ![]() In a sentence: FreeSpace 2 Multiplayer in VR.ĮVE Valkyrie is a purebred competitive multiplayer experience, there's a little bit of In a sentence: FreeSpace 2 Multiplayer in VR.
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